Tag Archives: gaming

Interactive: Des Moines Register’s game like feature story

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The Des Moines Register recently produced an interactive feature called Harvest of Change. Designed with Oculus Rift in mind, the newspaper partnered with Gannet Digital to “to tell the story of an Iowa farm family using emerging virtual reality technology and 360-degree video.

The first of this five part series makes the user explore the farm to find icons that tell fragments of the story and unlock extras through special objects hidden in the scenario.

It wasn’t a thrilling experience for me, and though they add a 360º video to download, its 1.2 gb are taking too long.

Update: After downloading the file, we can watch a 360º video intro that will lead us to the farm setting and instead of pics  – like we have in the Des Moines Register website – we have videos. The navigation is a bit buggy though, and it sent me back to the intro more than once.

Probably the full series will be worth it, and this is definitely a great effort to bring virtual reality into news games and storytelling. But after unlocking all the photos and going through all the icons I can’t remember the story.

Was I too focused in the goal that somehow forgot to learn? This is a risk with this type of narratives. It must have some sort of challenge to be engaging:

“Games are about decision making, about consequences of actions. And while you are playing, you are picking up facts, pieces of the puzzle, learning tactics, because you have to, and want to, in order to progress to the next level.”

News as games: Immoral or the future of Interactive Journalism?

Maybe we’ll meet the farm boss in part 5. Until then, let’s stroll around and see what we can find.

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